Last year, I had the honour of working on my first game asset project. I was brought on by CodedArts Ltd - a local boutique, external development and video game studio based in my home country of Trinidad and Tobago- and commissioned to create an asset for the Android mobile game: NBA Clash by Nifty Games.
My assigned asset was a lootbag that was featured in game (See NBA Clash - Gamplay) . I was given concept art provided by Nifty and tasked to create two versions of the bag - one open and one closed with a total polycount of 6k tris for both assets.
I was mainly responsible for modeling and texturing the final assets. Big shout out to the CodedArts team for inviting me to work on this project. And special thanks to Alex Jadoo (3D Craft Specialist) and Darnell Bruce (Technical Artist) who worked with me on the asset and Caiphus Moore (Creative Director) who provided feedback and support.
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Tools Used: Maya 2020.4 | Substance Painter | Marmoset Toolbag
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~SC (2022)